Code of coding

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Code is boring. It is geeky. And it’s ugly, too. In C/AL it is especially ugly. While contemporary development tools come with all sort of gizmos which make coding easier, such as color-coding, auto-completion, refactoring, etc., C/AL editor seems like having awaken from a thousand-year sleep. Take a look at the color coding: there is none. Or there is, but palette is limited to that of Charlie Chaplin’s. There is some functionality which looks like auto-completion but it is not, and the text editing capabilities make you dream about Notepad at night. But you can look at it from a different angle. C/AL editor is the way it is for a reason: to keep programmers away. It’s the defence mechanism developed over twenty or so years of evolution of the system, to protect the system from rookie knowitall programmers ripping away that stupid Gen. Jnl.-Post Line codeunit and rewrite it the way it should be. With this, we come to Rule No. 1: Know what you are doing.

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